What is the difference between a B2C app and a B2B app?
The end user decides everything. With
B2B that is a professional in a working context, where efficiency, integrations and role management carry the most weight. With B2C it is a consumer in their free time, so onboarding has to land within seconds, push notifications must not irritate, and you are subject to app store rules that do not apply to internal software. The choice of features differs too: social login hardly works in a business context, in-app purchases for B2C content are often mandatory through the stores, and personalisation is far more central. The codebase may look similar, but the design and the measurement framework differ fundamentally.
Cross-platform (React Native, Flutter) or native iOS and Android?
For the vast majority of B2C apps, cross-platform works well and is more cost-efficient: one codebase, shared features, and releases that run in step on iOS and Android. We choose native when the app depends on heavy AR/VR, 60fps gaming graphics, intensive use of Bluetooth/NFC, or when fintech security requires extra-strict platform APIs. Often a hybrid approach works best: a React Native or Flutter shell with native modules where they're truly needed. The right answer almost always becomes clear in an initial technical session where we walk through the most demanding features.
What about App Store and Play Store policies?
Apple and Google are strict, and their rules change regularly. At intake, we run a policy check on the well-known sensitive areas: sensitive content, child audiences, health claims, financial features, use of advertising, Sign in with Apple requirements, and which payment routes are permitted. Throughout the project, we keep an eye on policy updates and build the store listing early in a sprint so you don't run into a rejection at the last minute. If an app is rejected, we help with the appeal to Apple or Google and with the necessary changes.
In-app purchases through the stores or your own payment solution?
For digital content and subscriptions, you are generally required to use Apple In-App Purchase and Google Play Billing, with their commission of 15 to 30 per cent. For physical products, services delivered remotely (such as a ride, hotel room or delivery), or business subscriptions, you may run your own payment solution via Stripe, Mollie, Adyen or another payment platform. The boundary isn't always clear-cut and is a grey area in some cases. Together we decide which route suits you best, build it cleanly, and take into account any relevant Digital Markets Act exceptions.
What is ASO, and what do you do for it?
App Store Optimisation is the SEO of the stores: keywords, title, subtitle, screenshots, preview video and your rating curve determine which users see you and who converts to an install. We carry out keyword research for the right market, deliver an initial set of screenshots in both languages, and build an in-app rating flow that asks at the right moment, after a moment of success rather than on launch. After going live, we keep improving iteratively based on conversion data per keyword and variant. We handle the build, and your marketing team or agency can take it from there with campaign tooling.
How do you keep users engaged after the first install?
A mix that varies from app to app. Push engagement with personalised messages via Braze, OneSignal or Firebase Cloud Messaging, based on behaviour and time of day. Email and in-app campaigns through a CRM integration (HubSpot, Salesforce, Klaviyo). Referral and loyalty mechanisms that reward users for returning or inviting others. In-app support via chat (Intercom, Zendesk) so that a question doesn't lead to an uninstall. Not everything at once: we start with the two or three channels that look most likely to pay off for your audience, and expand as the data supports it.
Does GDPR for children apply if children use our app?
Yes, and it is no formality. For apps aimed at children under 16 (in the Netherlands), you need explicit parental consent, you may not run behavioural advertising without safeguards, you must demonstrably minimise data, and you must register the app at a different level in the stores (Apple's Kids Category, Google's Designed for Families). We help with the DPIA, the consent flow and the store classification. For apps not primarily aimed at children but with a share of younger users, lighter yet relevant requirements apply, and we check for those too.
What determines the cost of a custom B2C app?
Three main factors: the complexity of the core flow (a focused content app versus one with payments, identity, AR features and heavy integrations), the breadth of the launch portfolio (Netherlands only or several countries and languages, one target group or several segments) and the level of management after go-live (maintenance only or ongoing product development). Compliance aspects such as WCAG/EAA, GDPR or PSD2 also play a role in the first sprints. After the introductory call, we provide a substantiated indication for an initial tier, and only once the scope has been worked out, a fixed price per sprint so you know where you stand.
How quickly can we go live?
A first working build for a focused B2C app is typically available within a few sprints, on TestFlight and Play Console internal testing. This is followed by a soft launch and refinement phase before we launch broadly in both stores. For larger apps involving PSD2, EHR integrations or recommendation engines, it becomes a multi-sprint process, phased by audience or region. An exact timeline takes shape during the discovery phase, based on scope and the dependencies on your side.