1 working day Clickable prototype Go/no-go advice

App in a day: from idea to clickable prototype in one working day

A working day for your product team, founder or management team with an app idea you want to test properly before investing €35,000, €100,000 or more in development. No brainstorm with sticky notes and no no-code demo. In one structured day we go from an idea in your head to a clickable prototype on your screen, plus an honest roadmap with phasing and a cost order of magnitude. By the end of the day you will know whether this idea is worth pursuing, and what the next step concretely involves.

Plan a working day View the programme

What we aim to deliver on the day

Clickable prototypeFigma + UI flow
Technical roadmapStack and phasing
Cost order of magnitudeMVP and V1 estimate
Honest adviceBuild, refine or don't
FormatIntensive working day

When a working day makes clear whether your app idea is worth pursuing

Most app ideas do not fail because they are technically unfeasible, but because the scope, the user problem and the business model were not sharp enough when developer days were bought. A structured working day brings that discussion forward, before you commit to a months-long project.

You are considering a serious investment and want certainty about scope

For concepts where the build cost is substantial. A working day costs a fraction of that, and filters out cases where it later turns out the real use case lay somewhere other than you thought. Investors and boards value that you have a prototype in hand before asking for budget.

Your team is divided on what the app should actually do

The founder sees feature A as the core, marketing wants feature B up front, developers ask for feature C for scalability. A shared working day with outside-in facilitation brings three versions together into one clickable prototype everyone agrees on.

You want to know whether integrations are realistic for your budget

Half of the time in a serious app project goes into integrations, not new screens. CRM, ERP, payments, identity, GDPR compliance. Mapping out in a single working day which integrations your idea genuinely requires prevents surprises worth tens of thousands later.

You want a quick, honest go/no-go decision from an external perspective

Not every app needs to be built. A day with people who have seen hundreds of apps up close gives you grounds to proceed, to pivot the idea, or to deliberately stop. The advice is put in writing, even if the advice is that you are better off not building.

What you take away at the end of the day

A handful of tangible artefacts, not a management summary of a whiteboard session. Material you can present straight away to stakeholders, co-investors or a future development team.

1

A clickable prototype in Figma plus working UI screens

A series of core screens connected to one another, demonstrable on your laptop. We work AI-assisted with v0 and Cursor, but every screen choice is reviewed by an experienced product designer before it lands in the prototype. Not a disposable mock-up: the file can be built on directly by another dev team.

2

A technical roadmap with architecture, stack choice and phasing

Which stack fits, which integrations are needed, how GDPR-compliant the build will be, and in which phases it can go live. Concrete enough to take to a development partner, or as a basis for your own team to start from. Including realistic sequencing, so you can validate step by step rather than building everything at once.

3

A cost order of magnitude for MVP and V1

Not an exact quote, but a substantiated range. We work with ranges that match what the market typically asks for this type of work, so you can weigh whether it fits your budget and business case. The figures are based on concrete sprint estimation, not guesswork.

4

Written advice: build, refine or don't build

A written recommendation, drawn up after the workshop day and sent to you shortly afterwards. We give a reasoned verdict: the idea is strong enough to pursue, it is strong but the scope needs to change, or it is not strong enough and you would be better off not building it. Candid and well-argued, because a workshop day that honestly advises against the idea costs far less than a months-long project in which you discover that for yourself.

The four phases that make up the day

We agree the exact timings and length of each phase with your team and the complexity of the idea. What is fixed is the sequence, as each phase builds on the one before. We build in breaks and buffer time, because a group of people cannot think clearly about their own product for hours on end.

Phase 1, discovery

Who is the user, what is the problem, what is the desired outcome

We start with the person on the other side. Not with features, but with who is affected by something and what change is wanted. Stakeholders who thought they were talking about the same thing often discover their first scope corrections at this stage.

Phase 2, screens and flow

Core screens and the user journey on the whiteboard, before we open any tools

We sketch by hand: the core screens and how a user moves through them. Decisions about which information goes where, which actions are prominent, and what error paths look like. Deliberately analogue, so that AI or tooling does not make early choices on the team's behalf.

Phase 3, AI-assisted prototyping

Whiteboard sketches become clickable UI on your laptop

The team works in parallel on flows in Figma and on working UI components using tools such as v0 and Cursor. The whole team looks on regularly and you steer the direction. At the end you have screens that can be clicked through and that behave realistically. Every design decision remains with the people involved; AI speeds up the working out.

Phase 4, roadmap and go/no-go

What is in place, what the next step is, and whether this is worth building

We put together the direction of the roadmap: architecture, phasing, cost ranges. Then we review the day with the group: is there a product here worth pursuing, or do we see reasons to stop? This conversation sometimes runs counter to the marketing enthusiasm of that morning, and that is precisely why we hold it.

Who this day is for, and who it is not for

Not every team gets value from a single day. The list below makes clear in advance whether you belong here, before you invest time and money in a workshop day.

Well suited

  • Founder, product owner or management team member with a serious app idea that has not yet been built
  • Team considering a substantial development investment that wants certainty before committing
  • Company weighing up an internal tool and wanting to know whether building it, buying it or doing nothing is the sensible course
  • Investor or board seeking an independent verdict on an idea that money is about to be put into
  • Founding team divided over scope that needs an external facilitator
  • Organisation with an idea where the users, the problem and the desired outcome are already roughly clear

Not suited

  • A completely vague idea such as "we want to do something with AI" with no concrete use case or target group
  • Team that only wants a sounding board with no outcome; for that, a free intake call is enough
  • An idea for which a production app already exists and you want to take it further; a product audit is a better fit for that
  • Organisations looking for validated no-code, as we design for custom builds
  • Teams expecting a fixed-price quote at the end, as we deliver ranges and honest advice, not a contract
  • Strategic research into market size or competition; other agencies are better at that than we are

The method: AI-assisted prototyping with human review

A workshop day in 2026 is not the same as one in 2022. AI tooling significantly speeds up the production of screens. But without an experienced designer and developer overseeing it, AI produces inconsistent flows and plausible-looking but unusable screens. Our method combines both.

Tools we use

Figma for screens and design systems. v0 and Cursor for generating working UI components. Claude for copy suggestions and flow validation. Astro or Next.js for the prototype build, with Tailwind for styling. Everything open source or widely available.

Figmav0CursorClaudeAstroNext.jsTailwind

Why AI-assisted

AI tooling speeds up the working out of screens considerably. The difference from sketching by hand lies in turnaround time, not in the quality of the thinking. The decisions remain with people.

Why human review remains essential

AI hallucinates UX. Screens look good at first glance but contain patterns that break in production. An AI-generated form doesn't know the specific validation requirements your sector has. The designer and developer review every screen before it enters the flow, and discard what doesn't work.

Why Appfront, and not a no-code agency or a freelancer

Building a prototype in a working day has become a commodity. There are no-code agencies, freelance product designers, and agencies that run "design sprints". All of them can deliver a prototype. Our added value lies in what can be built from it afterwards.

We also do the phase that comes next

A no-code prototype is fine until the moment you want to scale, integrate with your ERP or comply with the GDPR. We design in a working day, in a stack we run ourselves in production, for healthcare, transport and finance clients. No prototype that has to be rebuilt for production.

An honest go/no-go, even when it costs us money

An agency that also wants to sell the build has a conflict of interest during the working day. We often have to advise a team to stop, because an idea that looks strong on paper doesn't survive in practice. We put that in writing, even if it costs us a future project. Our reputation weighs more heavily.

Experience with production apps in healthcare, transport and finance

Our designers and developers have conducted hundreds of user interviews, have watched apps fall over in production on integrations, and know which assumptions in a prototype usually prove naïve. That experience is in the room during the working day, and guides the screen choices and the roadmap phasing.

In-house development team, no subcontracting

Appfront works from Westerdoksdijk 599 in Amsterdam with a fixed team. The same designer and developer who sit with you on the working day are available if you decide to build after the day, or they will provide a well-founded referral to a specialised team if your use case suits that better.

Practical arrangements

Practical logistics of the working day, as far as it is sensible to set these out in advance. We'll agree the rest in a thirty-minute intake call a week before the day itself.

  • Location At your office or at ours in Amsterdam. We agree the venue per project, depending on what suits your team best.
  • Duration An intensive working day. We agree the exact start and finish times at intake, so they suit your team.
  • Participants A small team on your side, ideally including the founder or product owner, someone with budget authority and someone with domain knowledge. On our side, a mix of product designer and developer.
  • Preparation A short intake call before the day in which we align the goal, participants and any materials to share in advance. No homework required.
  • What to bring A laptop per person and, if you like, a short document setting out your current thinking on the idea. No presentation needed. Useful if you have access to internal systems the idea would need to integrate with.
  • Price indication We don't publish exact prices on the site, as the price scales with scope, number of participants and location. Request a quote via the contact form and you'll quickly receive a price and a proposed schedule.
  • Next steps No strings attached. We're happy to continue working together, but we won't be offended if, after the day, you decide another agency is a better fit or that you'd like to pause. The written advice remains yours either way.

Frequently asked questions about App in a day

The most common questions before we plan the working day, with honest answers.

Will I really get a working app on the App Store after this day?

No. We're deliberately honest about this: building a working production app takes weeks to months, not one day. What you get after this day is a clickable prototype that behaves like the real app, plus a roadmap to production. Companies that promise a working app on the App Store after a single working day are either delivering a no-code shell you'll never get beyond, or stretching the meaning of "working" until it no longer means anything.

How does this day compare to an AI Design Sprint?

The AI Design Sprint is a five-day programme for specifically AI-driven products where the core is AI functionality. This App in a day is a single day, for general app ideas where AI may be a component but isn't the whole product. For a general app validation, this one working day is sufficient. For an AI product involving research into models, datasets and LLM orchestration, it takes longer.

What happens to the prototype, and can we take it off your hands?

The prototype belongs to you. We deliver the Figma file and, if there's a working front-end, the corresponding code in a repository in your name. You can keep it, discard it, or continue building it in-house. There's no lock-in to tooling that only we can open.

Who from Appfront will attend, and are they experienced?

A product designer and a senior developer, both with experience in production apps, not just prototypes. We don't send a junior with a template. Before the intake call, we'll try to introduce you to as many of the same people who will facilitate the day as possible, so you can judge in advance whether it's a good fit.

Can we run the day at our office?

Yes, that's quite common. A working day at your office has the advantage that you can bring colleagues in between sessions for specific input, and the team works in a familiar environment. What we need is a room with a large whiteboard or flipchart, and power sockets. At our Amsterdam office, a comparable space is also available.

What if our idea turns out to be too complex for one day?

It happens. Sometimes we discover in the first session that there are really three products packed into one idea, or that the real use case isn't yet clear. In that case we use the working day to narrow the scope to what's feasible for a prototype, and save the rest for a follow-up conversation. The roadmap you receive will honestly state which part has been prototyped and which part needs further research.

What if we drop the idea after the day?

Then that is the outcome. A working day that ends with "we won't build this" is, as far as we're concerned, just as valuable as one that ends with "we're going to build it". In fact, it's cheaper and more honest than a six-month engagement that reaches the same decision anyway. The written advice stays with you, so if you want to revisit it in a year, you'll still have the documents.

How far in advance should we plan?

The team works in parallel on production projects, so we schedule working days in fixed slots. Request a quote and we'll quickly come back with agenda options that suit you.

Planning a working day for your app idea?

Send us a short description of what you have in mind. We'll quickly get back to you with agenda options, a price indication and who from our side would attend. No sales pitch up front, no obligation.

Request a working day

Edit content